Half body is on the ground and the other half is on the underground

ℐ𝓃𝓈𝓉𝒶𝓁𝓁𝒶𝓉𝒾𝑜𝓃

This ongoing performance and installation series began during my residency at outsideininsideout. The first version of the work was an interactive installation. I used 3D scanning to record a burned forest, then imported the charred tree trunks, ground textures, and spatial traces into Unreal Engine. These elements were rebuilt as a virtual environment.

The sound in the work uses white noise to cover the whole space. Specific natural sounds, such as birdsong, wind, insects, and the friction of leaves, are removed. I draw on sound studies and semiotics to understand this process, and describe it as a form of “acoustic de-figuration.” The forest is no longer recognised through its original soundscape. Instead, it is perceived through the sounds that “should have been there” but have been removed. Listening moves away from an immediate response to the site, and shifts toward memory, imagination, and completion. Each viewer has to reconstruct the missing soundscape in their own mind.

In this version, the soundscape becomes a symbolic layer that is slightly displaced from the event and the site. It does not directly restore what once happened in the forest. Instead, it creates a distance between the viewer and the site. White noise covers natural sound, but it also exposes the absence of sound itself. Repeated listening and interpretation slowly change how the place, time, and sense of reality are experienced.

Inside the installation, a faint light keeps flickering. It may be a candle or a small torch. An Arduino light sensor reads its changes in brightness and sends the data into Unreal Engine in real time. This data controls the light in the virtual scene, as well as the intensity, density, or frequency layers of the white noise. These small fluctuations are almost invisible in the physical space, but they affect the generation of the virtual image, the density of the sound, and the rhythm of viewing.

The project later developed into a live audiovisual performance system. It integrates Unreal Engine, Max/MSP, and a custom bodily interface. At this stage, I enter the work as a performer. I use my body as an interface between sound, image, and the real-time system. My body participates in triggering, adjusting, and disturbing the live system.

In later performance versions, the work draws on the Chinese story Painted Skin as a persona and conceptual thread. The story’s structures of skin, surface, disguise, and failed recognition are translated into a bodily narrative within the performance. The work connects the digital reconstruction of space with the cultural narrative of bodily appearance. It asks how perception is shaped through technical systems, memory structures, and cultural symbols.

Half Body Is on the Ground and the Other Half Is Underground has been presented as a performance and installation work across several contexts, including The Year of Sonic Confession / outsideininsideout in Stadt Wehlen and at Slug Gallery in Leipzig, Chant of the Eclipse at Studio.db in Berlin, SNAKES AND LADDERS at Kunsthaus Kule in Berlin, LIGHT FESTIVAL at Dock 11 Digital in Berlin, AN(8)X Festival 2025: Phantom Parade at 90mil in Berlin, Boundary Condition at St James Garlickhythe in London, and Fullecho Alchemists at Metamorphika Studio in London.



*MAX MSP
*Unreal Engine
*Arduino
*Zbrush
*Blender
*Adobe Substance 3D Painter

𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
҉̇͊͑17th Agust 2024
Gallery Torhaus Wehlen,Germany
҉̇͊͑23rd Agust 2024
Slug Gallery,Leipzig,Germany


𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
҉̇͊͑26th Sep 2025
Metamorphika , London, UK


𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
҉̇͊͑15th Agust 2025
90mil, Berlin, Germany


ℬ𝑜𝓊𝓃𝒹𝒶𝓇𝓎 𝒞𝑜𝓃𝒹𝒾𝓉𝒾𝑜𝓃 𝒫𝑒𝓇𝒻𝑜𝓇𝓂𝒶𝓃𝒸𝑒
҉̇͊͑22nd February 2025
Dock digital, Berlin, Germany


𝒮𝒩𝒜𝒦ℰ𝒮 𝒜𝒩𝒟 ℒ𝒜𝒟𝒟ℰℛ𝒮
҉̇͊͑8th November 2024
Kunsthaus Kule, Berlin, Germany


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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
23rd Agust 2024
Slug Gallery,Leipzig,Germany



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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
17th Agust 2024
Gallery Torhaus Wehlen,Germany



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𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
26th Sep 2025
work with xiaoyu1002_
Metamorphika , London, UK






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𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
15th Agust 2025
90mil, Berlin, Germany






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ꌶBoundary Condition Performance
22nd February 2025
ST James Garlickhythe Church, London

This performance felt like the night when my Outsidein friends and I buried the kimchi jar deep in the Saxon Switzerland forest. Microorganisms ferment endlessly through time and space, and I sense that in another distant time, those traces will be reactivated. I felt the subtle shifts of fermentation, the dampness of the soil, and the stillness of the forest, as if I could perceive the electromagnetic signals from the future. In this moment, only what lies beneath the light remains visible. Light interweaves a new visual and sonic narrative, while everything else drifts and transforms in the unknown.
Technically:
- LDR (Light Dependent Resistor)
- Interfaced through OSC with Max MSP
- Data sent via port print to Unreal Engine






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ꌶ Performance with alesya(sound)
19th December 2024
Dock digital / Berlin

AV Journey of shifting spaces, where ambient soundscapes and surrounding light create a fluid atmosphere. As light and shadow intertwine and blur the line of each moment, guiding viewers into realms that feel both familiar and otherworldly.
*Arduino *Unreal engine *MAX MSP






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ꌶ AV performance
sounds by alesya
SNAKES AND LADDERS
8th November 2024
Kunsthaus Kule / Berlin

*Arduino
*Unreal engine
*MAX MSP
Video link






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ꌶChant of the eclipse
5th October 2024
Studio.db.Berlin

In the collaboration between XI-N and Song Xin, darkness is a void, while light intrudes upon it. From their clash, shadows arise, becoming a hidden language and a tangible form of imagination. This opposition and fusion span the boundaries of the real and the virtual, the physical and the digital, and extend to the edge of existence and creation. From this, a world emerges— one suspended between reality and illusion, filled with fragmented perceptions and reconstructions.

*Arduino
*Unreal engine
*MAX MSP
*MIDI Controller







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ꌶDragonbird Cave
HEAVEN'S ARENA
21st June 2024
Fire London Vauxhall / London

TIDE SOUND ART
5th Aprile 2024
caracol olol jackson / Vicenza

*Unreal engine
*Blender
*Substance painter
*Zbrus
Video link