Half body is on the ground and the other half is on the underground

ℐ𝓃𝓈𝓉𝒶𝓁𝓁𝒶𝓉𝒾𝑜𝓃

Half Body Is on the Ground and the Other Half Is Underground is an interactive installation and live audiovisual performance system built from the digital reconstruction of a burned forest. The work asks: how can a damaged site still be perceived when its original natural soundscape has been removed? How can the body become a surface through which absence, memory, and misrecognition are reorganised?

The project first developed during my residency at outsideininsideout. I used 3D scanning to record a burned forest site, then imported the charred tree trunks, ground textures, and spatial traces into Unreal Engine, where they were rebuilt as a virtual environment. The work does not try to restore the forest as a complete image. Instead, it treats it as a damaged surface: a site that can only be approached through fragments, missing sounds, flickering light, and unstable technical signals.

Sound is central to the work. Specific natural sounds such as birdsong, wind, insects, and rustling leaves are removed and replaced by white noise. I describe this process as a form of acoustic de-figuration. The forest is no longer recognised through the sounds that are heard, but through the sounds that should have been there and are now absent. Listening shifts from direct recognition of the site toward memory, imagination, and reconstruction.

Inside the installation, a faint light flickers continuously. An Arduino light sensor reads its brightness and sends the data into Unreal Engine in real time. This signal controls the light in the virtual scene, while also modulating the intensity, density, or frequency layers of the white noise. Small fluctuations in the physical space therefore affect the image, sound, and rhythm of viewing.

The project later developed into a live audiovisual performance system, integrating Unreal Engine, Max/MSP, and a custom bodily interface. In the performance versions, I enter the system as a performer. My body becomes an interface between sound, image, and real-time computation, triggering and disturbing the live environment.

The work also draws on the Chinese story Painted Skin as a conceptual thread. Its structures of skin, surface, disguise, and failed recognition are translated into a bodily and spatial narrative. The scanned forest becomes a preserved skin, holding the traces of burning; the performing body becomes another unstable surface. Together, sound, light, skin, and real-time systems form a narrative of looking, recognition, and misrecognition.

Half Body Is on the Ground and the Other Half Is Underground has been presented across performance and installation contexts, including outsideininsideout in Stadt Wehlen, Slug Gallery in Leipzig, Studio.db, Kunsthaus Kule, Dock 11 Digital, 90mil in Berlin, St James Garlickhythe, and Metamorphika Studio in London.



*MAX MSP
*Unreal Engine
*Arduino
*Zbrush
*Blender
*Adobe Substance 3D Painter

𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
҉̇͊͑17th Agust 2024
Gallery Torhaus Wehlen,Germany
҉̇͊͑23rd Agust 2024
Slug Gallery,Leipzig,Germany


𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
҉̇͊͑26th Sep 2025
Metamorphika , London, UK


𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
҉̇͊͑15th Agust 2025
90mil, Berlin, Germany


ℬ𝑜𝓊𝓃𝒹𝒶𝓇𝓎 𝒞𝑜𝓃𝒹𝒾𝓉𝒾𝑜𝓃 𝒫𝑒𝓇𝒻𝑜𝓇𝓂𝒶𝓃𝒸𝑒
҉̇͊͑22nd February 2025
Dock digital, Berlin, Germany


𝒮𝒩𝒜𝒦ℰ𝒮 𝒜𝒩𝒟 ℒ𝒜𝒟𝒟ℰℛ𝒮
҉̇͊͑8th November 2024
Kunsthaus Kule, Berlin, Germany


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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
23rd Agust 2024
Slug Gallery,Leipzig,Germany



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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
17th Agust 2024
Gallery Torhaus Wehlen,Germany



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𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
26th Sep 2025
work with xiaoyu1002_
Metamorphika , London, UK






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𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
15th Agust 2025
90mil, Berlin, Germany






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ꌶBoundary Condition Performance
22nd February 2025
ST James Garlickhythe Church, London

This performance felt like the night when my Outsidein friends and I buried the kimchi jar deep in the Saxon Switzerland forest. Microorganisms ferment endlessly through time and space, and I sense that in another distant time, those traces will be reactivated. I felt the subtle shifts of fermentation, the dampness of the soil, and the stillness of the forest, as if I could perceive the electromagnetic signals from the future. In this moment, only what lies beneath the light remains visible. Light interweaves a new visual and sonic narrative, while everything else drifts and transforms in the unknown.
Technically:
- LDR (Light Dependent Resistor)
- Interfaced through OSC with Max MSP
- Data sent via port print to Unreal Engine






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ꌶ Performance with alesya(sound)
19th December 2024
Dock digital / Berlin

AV Journey of shifting spaces, where ambient soundscapes and surrounding light create a fluid atmosphere. As light and shadow intertwine and blur the line of each moment, guiding viewers into realms that feel both familiar and otherworldly.
*Arduino *Unreal engine *MAX MSP






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ꌶ AV performance
sounds by alesya
SNAKES AND LADDERS
8th November 2024
Kunsthaus Kule / Berlin

*Arduino
*Unreal engine
*MAX MSP
Video link






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ꌶChant of the eclipse
5th October 2024
Studio.db.Berlin

In the collaboration between XI-N and Song Xin, darkness is a void, while light intrudes upon it. From their clash, shadows arise, becoming a hidden language and a tangible form of imagination. This opposition and fusion span the boundaries of the real and the virtual, the physical and the digital, and extend to the edge of existence and creation. From this, a world emerges— one suspended between reality and illusion, filled with fragmented perceptions and reconstructions.

*Arduino
*Unreal engine
*MAX MSP
*MIDI Controller







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ꌶDragonbird Cave
HEAVEN'S ARENA
21st June 2024
Fire London Vauxhall / London

TIDE SOUND ART
5th Aprile 2024
caracol olol jackson / Vicenza

*Unreal engine
*Blender
*Substance painter
*Zbrus
Video link